All services

$ cd ~/services/app-store-launch

service · mobile apps

Your app, live in the App Store and Google Play.

AI builders make web apps. Getting into the stores takes more: packaging the app, adding the native features Apple expects, setting up push notifications and getting through review. I do that part, and when a wrapper won't do, I build the app properly in React Native or Flutter.

5.0 on Fiverr · 50+ projectsFixed scope, fixed priceReply within 24 hours

01//sound familiar?

  • You built the product in Lovable or Bolt, and customers keep asking for the app.
  • Apple rejected your app for being a website in a wrapper.
  • Push notifications or deep links need to work on both iPhone and Android.
  • Your mobile app has UI bugs that make it look unfinished.

02//what you get

01

Wrapper or native, decided honestly

A web wrapper is quick and cheap but risks rejection if it adds nothing to the website. React Native or Flutter costs more and is far safer. I'll tell you which your app needs.

02

The native features Apple expects

Native navigation, offline states and device features built into the core flows, with push on top. Apple says push alone isn't enough to make a website into an app.

03

Push, in-app and email notifications

OneSignal or Firebase set up for both iOS and Android, including the certificate and account setup that usually eats a week.

04

Store accounts in your name

Apple Developer and Google Play Console accounts you own, app signing, TestFlight and internal testing.

05

Listings and review

Screenshots, descriptions, privacy labels, and the back-and-forth with app review until the app is approved.

06

Updates after launch

Over-the-air updates for fixes that shouldn't wait on review, and a release process for the ones that must.

React NativeFlutterOneSignalFirebaseTestFlightApp Store ConnectGoogle Play Console

03//how it works

  1. 01

    Look at the app

    Send the link. I'll tell you whether it can be wrapped or needs a native build. A launch with the native features Apple expects starts at $2,400.

  2. 02

    Build and test

    Test builds on your own phone through TestFlight and Google Play internal testing before anything is public.

  3. 03

    Submit and launch

    Store listings, submission, and handling review feedback until the app is live.

04//proof

Sameem successfully completed the full OneSignal integration for both iOS and Android apps, including push notifications, in-app notifications, and email notifications using OneSignal APIs. The implementation was done properly, worked as expected, and followed the required setup and configuration steps... See more
cedric_coleman · United States · Fiverr
Excellent Sameem! He fixed all the UI issues in my mobile app and made it look very professional and clean. Communication was smooth and delivery was on time. Highly recommended!
robertfelt0n · United Kingdom · Fiverr

05//questions

Can I upload a Lovable app to the Apple App Store?

Yes, but not as a plain website in a wrapper. Apple's guideline 4.2 rejects apps that are basically a repackaged website, and its rejection notes say that adding push notifications, location or sharing on its own isn't enough. The app has to work like an app: native navigation, offline behaviour and device features built into what people actually do in it. That means either reworking the wrapped version around those, or rebuilding the key screens in React Native.

What to do about a Guideline 4.2 rejection

How much does it cost to get my app into the App Store and Google Play?

From $2,400 for both stores: the native features Apple expects, store accounts in your name, and submission until the app is approved, usually about two weeks of work. If the app needs a full React Native build instead, that's quoted after a $400 audit, which is credited to the work.

How do I publish a web app to the Google Play Store?

Package the app as a wrapper or a native build, create a Play Console developer account, add the store listing and privacy details, and test it through internal testing before releasing it. Google Play is more forgiving than Apple about wrappers, but new personal developer accounts have to run a closed test with real testers before they're allowed to publish.

Should I use React Native or Flutter?

Either can ship a great app. I lean to React Native when the team already writes React or the app shares code with a web app, and to Flutter when the design is highly custom. I've shipped both to the App Store and Google Play.

Do I own the app and the store accounts?

You should, and I set it up that way: the Apple and Google developer accounts are created in your name, the code is yours, and I work inside them as a team member.

06//related services

// next step

Send me the app you want in the stores.

Thirty minutes with Sameem, free. You leave with a scope, a timeline and a price — whether or not we work together.

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